But SWG Reborn exists in a whole new legal realm compared to other emulator projects because SWG Reborn isn't technically an emulator at. Re: Release Star Wars Galaxies Official Source Code (Client/Server) Honestly if anybody had a workable compiled version of the server and all the required materials that would be great. I miss NGE and NGE was the only part of SWG i played.
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In June 2003, Doug Rush received a copy of Star Wars Galaxies, a new massively multiplayer online role-playing game, as a self-interested gift from his brother, who needed a medic to accompany him on his adventures.
Rush, then 43, had enjoyed the Star Wars films but didn’t consider himself a fan. And unlike his brother, he really didn’t like video games. They were too straightforward, he thought; they made you play by someone else’s rules. There was no challenge in trying to understand them, and you couldn’t open them up and dig around to see how they worked.
He’s always been a tinkerer. “I was probably 9 years old when I asked my mom for a multimeter from RadioShack,” he says via Skype. “I take things apart and I put it back together and I’m really, really good at it. I learn the details of how something can function, and I use it to the best of its ability. It’s always been that way for me.”
Despite his lack of interest, after two weeks of being hassled by his brother, Rush finally relented and tried the game. In a few hours, he was hooked. Two weeks later, he’d gone from disliking video games to playing Galaxies like it was his full-time job.
Now 55 years old, he lives outside Dayton, Ohio, and works as a service manager for a commercial refrigeration company. He can tell you the boiling point of any substance known to man—including neons and metals—and runs a team of 12 technicians that provides on-site training and consultation for companies in Ohio, Kentucky, and Indiana. “We all have 15-plus years experience with specializations,” he says. “We consult for companies without the skills our techs have. On-site training. My guys are the best of the best.”
He also has a second job, and again it’s related to Star Wars Galaxies—but this time on the other side of the game code. He’s the quality assurance lead on the Star Wars Galaxies emulator project, or SWGEmu, a fan effort to revive one of the most ambitious massively multiplayer online games ever made.
It’s both a labor of love and an abstract, technical challenge. Among veterans of Star Wars Galaxies you hear a mixture of wonder and tragic sadness when they reflect on how great the game was—and how short was its time. Launched in mid-2003, it was developed during the early days of the MMO genre, when developers were freer to experiment with the potential of persistent, online game worlds filled with thousands of players. Galaxies stressed freedom of choice and was set among the sights and sounds of the Star Wars films.
Galaxies players clinked glasses in the cantina at Mos Eisley, rode speeder bikes through the dense jungles of Naboo, hunted creatures in the grasslands of Corellia, and faced deadly Rancors on Dathomir. For two years they lived in the Star Wars universe, not as Luke Skywalker, Han Solo, and Darth Vader, or any of the other recognizable characters, but as—in the universe-spanning, space-opera scale of things—bit players. They weren’t heroes, but they were able to live their own stories. That was the wonder of Star Wars Galaxies.
“I got involved in this because I wanted to play, and it was broken and I didn’t like it. So I did what I could do to help make it right.”
Then change came to their world. The game’s producers decided that not being Han Solo or Luke Skywalker or Princess Leia had limited appeal. They tried to win over new players by making the game easier. But that meant dismantling the complexity that kept people like Rush coming back; fans felt the game was being slowly gutted. What had previously been an enthralling illusion of living in the Star Wars universe—really living in it, not just playing the role of a familiar, heroic character—became just another shallow franchise tie-in. Galaxies came to feel like a cookie-cutter MMO with Star Wars emblazoned on the game box. “I was outraged,” he says. “They took what I know about this game, and they altered it drastically.”
Seven years later, Rush discovered a group of volunteer developers trying to revive the dead world of Galaxies. “I got involved in this because I wanted to play, and it was broken and I didn’t like it,” says Rush. He saw a glimpse of the world he remembered, and he wanted to make it better. “So I did what I could do to help make it right. I’m still doing that.”
Levarris Sep 19, 2011'To win in battle, know your enemy. To win in life, know your weakness.' - Miyamoto MusashiOut of practically nowhere this team comes out of the woodwork and introduced their Server, which runs an NGE Version of Star Wars Galaxies. Turns out they have been working on it in secret for quite some time, which is odd as I know many of their developers and the bastards never told me!From what I have seen it is pretty much completed, including JTL. Runs like a breeze, virtually no lag at all.From their forums they intend their live play server to have 'No admins, no rules. Pure anarchy let the community police itself.'
It features everything the NGE version of SWG had to offer in its entirety.Check the video to see moreDidn't like that video? Here's one I took instead of some Working JTL and my terrible flying skills.Another of a run through the Tusken King InstanceDirect Link to Setup instructions.Levarris fucked around with this message at 09:50 on Sep 23, 2015Sep 23, 2015 04:21.AdbotADBOT LOVES YOU. I was lead to believe nobody liked NGE so hey great start there.NGE is basically seen as the dumbing down of the absolutely fantastic profession system, but it came with a ton of content. Ideally, SWGEmu will provide Publish 14 gameplay with Trials of Obi Wan/JTL/Kashyyk gameplay.So, are they still in testing?
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They were last I checked a couple months ago.Sep 23, 2015 08:33.Levarris Sep 19, 2011'To win in battle, know your enemy. To win in life, know your weakness.' - Miyamoto MusashiUpdated OP with more info.Sep 23, 2015 09:51.Ahdinko Oct 27, 2007.
'You're the best looking guy here.' Always loved this game, even though pre NGE I wasn't very good and the skill progression felt like it took forever do get any skills.
I still kind of missed it though when I tried the NGE stuff.Sep 23, 2015 17:48.jabro Mar 25, 2003July Mock Draft 20141st PLACERUNNER-UPgot the knowshonWoW put the knife into this game so these developers deciding to recreate what twisted the knife while in SWG's dying body.Sep 23, 2015 17:52.Alexander DeLarge Dec 20, 2013Is there any word when they'll save player progression? Same reason why I don't play BasiliskSep 23, 2015 18:35.Tai Mar 8, 2006Chav. Yes, but it will get wiped when they launch Suncrusher. I just want a decent SWG server that is live and with the promise of permanent progression. Bloodfin is the only one that does that so far.I hate to break it to you but every SWGemu is based from Basi code. Basi hasn't been wiped for years and I doubt it will finished for years. They want to make it perfect (or near enough).
Servers like bloodifn etc are still based on Basi code but with added bits in.E - I have had characters on basi for 3 years I think and they are still there. Jedi village isn't open let alone JTL so many more years yet.Tai fucked around with this message at 01:16 on Sep 24, 2015Sep 24, 2015 01:13.Defiance Industries Jul 22, 2010. I hate to break it to you but every SWGemu is based from Basi code.
Basi hasn't been wiped for years and I doubt it will finished for years. They want to make it perfect (or near enough). Servers like bloodifn etc are still based on Basi code but with added bits in.E - I have had characters on basi for 3 years I think and they are still there. Jedi village isn't open let alone JTL so many more years yet.Isn't this based on the leaked source code?And that's why I've given up on the SWGEmu, The Repopulation and Star Citizen will be out before Suncrusher launches.
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